Intel discloses Project Endgame low-latency cloud computing platform based on ARC GPU

Out of confidence in its own ARC GPU product line, Intel is planning a Project Endgame cloud computing platform based on the ARC independent graphics architecture, with a view to providing various graphics-intensive services over the Internet. In a recent investor presentation, the chip giant revealed that it is “on schedule” to release related products from its Accelerated Computing Systems and Graphics Group (AXG).

It is reported that Project Endgame allows users to access Intel ARC GPUs through this service for a low-latency computing experience that is always accessible. If all goes well, it is expected to launch later this year.

Based on the two-line short official description, we don’t know exactly what Intel is brewing, but judging from the naming rules, it should cover areas such as cloud game streaming.

Thanks to the low-latency features, customers will not need conventional hardware for every occasion, and it is similar to competing services such as Nvidia GeForce Now, Amazon Luna, Microsoft xCloud, Sony PlayStation Now, Google Stadia and others.

Intel made it clear, however, that it wasn’t pointing out that Project Endgame would be aimed primarily at gamers, in addition to a number of remote hosting-based streaming services.

Some speculate that, as the company’s biggest bet of the year, Intel will be able to provide workstations with cloud-based computing solutions (or something akin to Microsoft Windows 365 cloud PCs) as long as the ARC GPUs are powerful enough.

Even if the original ARC Alchemist GPU can’t compete with NVIDIA GeForce RTX / AMDRadeon RX high-end discrete graphics, at least it can gain a place in the red and green-dominated discrete graphics market.

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