Sony’s ‘Ultimate Weapon’ Against the Xbox Camp – PlayStation VR2

Sony recently put on the PlayStation VR2 (PS VR2) official website, as a greeting to consumers.

Judging from the parameters, the second-generation product has made great progress compared with the previous one. Thinking back to a generation of PS Move handlebars with big colorful balls, it looks a little funny in the shape of a wizard’s cane from “Diablo”.

The ergonomic design and key layout of the second-generation handle are more mainstream, and there will be no major problems in feel and operability. After reading the introduction on the official website, it is not difficult to see that Sony has emphasized the importance of vibration in the past. Regardless of the headset or the handle, when the hardware performance first encounters a bottleneck, it may become the direction of improvement of VR equipment within a year or two.

Specifications
The metaverse discussion is still scratching the surface, because the hardware performance is not yet mature, resulting in VR device picture performance that is several levels worse than that seen on monitors and TVs. Under this premise, there must be few people who are willing to try it. The hardware performance upgrade is also part of the infrastructure, and it is in the early stage of development, accounting for a relatively larger proportion. PS VR2 can be wired to PS5, borrowing the performance of the latter, so you don’t need to think about how to pack a performance behemoth in a small head-mounted display space. Sony will use the energy to think about how to enhance the user experience.

First look at the specifications:

OLED display with 2,000 x 2,040 pixels per eye, frame rate up to 120fps (dynamic)
110º field of view
eye tracking
Adjustable lens separation
Vibration in the headset
3D audio
Four infrared lenses
Single USB-C connection
4K, HDR, and 120Hz are the most significant improvements in the book numbers, indicating that PS VR2 is ready for higher-quality game images, but Sony’s plan, high image quality is just one of the puzzle pieces of the game experience, and the sensory experience outside the visual has been neglected for a long time. Sony I want to set a benchmark in those areas.

Visual wonder turns to multi-angle somatosensory
Before the PS5 was released, Sony first announced the appearance and performance of the new DualSense handle. The most eye-catching is to use the adaptive trigger button first. After the console was released, both the media and players praised it, and even scared the Xbox questionnaire to ask players if Hopefully the PS5 handlebar feature will appear on the Xbox. Microsoft is so flustered because the new DualSense handle has a built-in motor to drive the gear, and in certain games such as “Decisive Moment”, when the player presses the trigger button, the internal gear rotates, and there will be strong and weak vibration feedback, making tactile effects such as recoil and impact.

Players have more tactility on the basis of audio-visual. Obviously Sony will move this experience to the PS VR2 handle, and the vibration should be much better than the previous generation PS Move. The Meta Quest 2 handlebar also has a built-in linear motor, but it is better than nothing, the actual experience is not obvious, and the trigger button is pressed very softly, and the DualSense vibration is much stronger.

In addition to the handle, Sony also wants to bring vibration to the headset.

PS VR2 also adds eye tracking, which allows people to convey emotions through their eyes. Using this, Sony detects the player’s eye movement, and then the game renders the same action. Maybe in the future, multiplayer gamers can communicate with just their eyes. Of course, eye tracking applications are not only that, but also track the player’s line of sight, selectively render the screen in the player’s line of sight, improve the resolution, and put limited performance into the part that can improve the game experience the most.

Finally, there is the 3D sound effect. With the blessing of the new sound effect, the sense of presence is more complete. For example, a shooting game hears bullets whizzing past, and a horror game hears the sound of pressing footsteps behind you. Obviously, it is difficult to greatly improve the performance of the VR headset in the short term. The main disadvantage is the resolution of the screen inside the headset, so even borrowing the performance of the PS5 is not enough.

The resolution of the Meta Quest 2 per eye is 1,832×1,920, and the game screen is hardly refined, but thanks to the sound effects and vibration, the Meta Quest 2 still has a good sense of immersion. Compared with the PS VR2, the screen resolution has not been improved much, but the sound effects and tactile sensations have been drastically improved, in exchange for a more realistic immersion, which not only gives players a better game enjoyment, but also has a broader space for the producer’s creativity.

Independent game makers cannot make visual spectacles like 3A makers, but they can use unlimited gameplay to improve the fun of games, which also gives independent game developers more opportunities to rise. How much the sense of touch improves the gaming experience, the DualSense handle has been verified, and the Nintendo JoyCon is a master. PS VR2 may be able to take over the mantle of JoyCon and carry it forward, turning somatosensory into a new standard for measuring gameplay.

Sony doesn’t want to rival only Microsoft
At the beginning of this year, Microsoft’s acquisition of Activision Blizzard became a hot topic, and it even broke the circle, because no matter whether you play games or not, it will be attracted by the news of the $68.7 billion acquisition price. In order to strengthen the barriers to game content, Microsoft has spent a lot of money in recent years. Activision Blizzard is just one of them: Mojang, Bethesda, Arkane, id Software, Playground Games, etc. The expansion of Microsoft’s first-party studio is not over yet. Continued, no one dares to laugh at the fact that Xbox doesn’t have good games these days.

On the contrary, since the launch of the PS5, it is a fact that the first-party works are weak. Although the console is still selling well, Sony needs to create new profit points. Console + VR seems to be a good direction, even if it means that Sony will drag itself into the swamp of confrontation with Meta and Valve. However, Sony has been immersed in the game industry for many years. With a more comprehensive understanding, it is not difficult to gain a firm foothold in the VR field. While the old rival Xbox has not yet entered VR, Sony will also occupy a favorable position.

Meta, on the other hand, plans to launch two new VR headsets this year, one for the high-end market, Project Cambria, and another for the Quest line of updates. The competition in the VR field is becoming more and more fierce, and Sony can enter the market as soon as possible to verify its play, and the sooner it can gain an advantage. PS VR 2 is expected to be released early next year, and many new features may open a new chapter in VR games.

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